Last updated:
Sunday 02/10/2008 2:49 AM
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| C.
Open Source Platforms (Courseware
Management Systems, Learning Management Systems) |
ATutor
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ATutor is an Open Source Web-based
Learning Content Management System (LCMS) designed with accessibility
and adaptability in mind. Administrators can install or update
ATutor in minutes, develop custom templates to give ATutor a
new look, and easily extend its functionality with feature modules.
Educators can quickly assemble, package, and redistribute Web-based
instructional content, easily retrieve and import prepackaged
content, and conduct their courses online. Students learn in
an adaptive learning environment.
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Moodle
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Moodle is a course management
system (CMS) - a free, Open
Source software package designed using sound pedagogical
principles, to help educators create effective online
learning communities. You can download and use it on any
computer you have handy (including webhosts), yet it can
scale from a single-teacher site to a 50,000-student University.
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Sakai |
Sakai is an online Collaboration
and Learning Environment. Many users of Sakai deploy it to support
teaching and learning, ad hoc group collaboration, support for
portfolios and research collaboration. Sakai is a free and open
source product that is built and maintained by the Sakai community.
Sakai's development model is called "Community Source" because
many of the developers creating Sakai are drawn from the "community" of
organizations that have adopted and are using Sakai.
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| D.
Proprietary Platforms (Courseware
Management Systems, Learning Management Systems) |
Angel |
Headquartered in Indianapolis,
Indiana, ANGEL Learning was founded in July 2000. ANGEL Learning
and ANGEL LMS evolved from research and teaching experience at
Indiana University-Purdue University Indianapolis. The initial
research system deployed in 1996 became Indiana University's
OnCourse. ANGEL LMS was created using the early system concepts
and was made more generally applicable and maintainable with
a tailorable user interface, flexible backend database integration,
and a high performance, reliable component architecture.
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Blackboard (WebCT)
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Founded in 1997 with a vision
to enable educational innovations everywhere by connecting people
and technology, Blackboard is a leading provider of e-Education
enterprise software applications and services. Consisting
of five software applications bundled in two suites, the Blackboard
Academic Suite and the Blackboard Commerce Suite, these
products are licensed on a renewable basis.
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Desire2Learn |
Founded in 1999, Desire2Learn
Inc. is a leader in providing innovative eLearning solutions
to academic and other leading organizations around the world.
Our offerings include our web-based Learning
Environment, Learning Repository, LiveRoom and
other innovative technology. Our focus is on research and development
and service and support for our clients, and our products lead
the market in innovation and client satisfaction.
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eCollege
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eCollege provides all of the
necessary technology and services in an integrated approach to
power the profitable growth of online distance programs. The
company focuses on supporting the success of its customers by
teaming with institutions to generate high student satisfaction,
strong program retention and enrollment growth. As the only eLearning
outsource provider focused on developing full programs, we support
some of the largest and fastest growing online degree, certificate
and professional development programs in the country.
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Microsoft
Class Server -- SharePoint Learning Kit |
Microsoft is currently working
on a SCORM 2004 compliant e-learning tool for Microsoft SharePoint
3.0 products and technologies named the SharePoint Learning Kit.
This education-specific technology will replace Class Server
in the next generation Microsoft Learning Gateway solution in
early 2007. The SharePoint Learning Kit will run all of your
Class Server content and will be available at no cost.
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Second Life |
Second Life provides a unique
and flexible environment for educators interested in distance
learning, computer supported cooperative work, simulation, new
media studies, and corporate training. Students and Educators
can work together in Second Life from anywhere in the world as
part of a globally networked virtual classroom environment. Many
universities and educational institutions are already using Second
Life.
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